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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>“It’s not just what it looks like and feels like. Design is how it works.”
Steve Jobs</description><title>Emotional Experiences</title><generator>Tumblr (3.0; @emotionalexperiences)</generator><link>http://emotionalexperiences.tumblr.com/</link><item><title>Cleveland Clinic Empathy (2013)</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/cDDWvj_q-o8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Cleveland Clinic Empathy (2013)&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/45327157871</link><guid>http://emotionalexperiences.tumblr.com/post/45327157871</guid><pubDate>Thu, 14 Mar 2013 01:12:47 -0400</pubDate><category>patient experience</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/291d8eafc0daa0f617722ca3ed5bc3b7/tumblr_mih5r8cbOH1qz5aq2o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://emotionalexperiences.tumblr.com/post/45273352161</link><guid>http://emotionalexperiences.tumblr.com/post/45273352161</guid><pubDate>Wed, 13 Mar 2013 12:32:30 -0400</pubDate></item><item><title>10 Awesome UX Blogs You’d be CRAZY Not to Follow</title><description>&lt;a href="http://abetteruserexperience.com/2012/12/10-awesome-ux-blogs-youd-be-crazy-not-to-follow/"&gt;10 Awesome UX Blogs You’d be CRAZY Not to Follow&lt;/a&gt;</description><link>http://emotionalexperiences.tumblr.com/post/43476765043</link><guid>http://emotionalexperiences.tumblr.com/post/43476765043</guid><pubDate>Tue, 19 Feb 2013 04:20:32 -0500</pubDate></item><item><title>Reframing “UX Design”, by Peter Merholz</title><description>&lt;a href="http://www.peterme.com/2012/09/04/reframing-ux-design/"&gt;Reframing “UX Design”, by Peter Merholz&lt;/a&gt;</description><link>http://emotionalexperiences.tumblr.com/post/37178655491</link><guid>http://emotionalexperiences.tumblr.com/post/37178655491</guid><pubDate>Tue, 04 Dec 2012 04:06:00 -0500</pubDate></item><item><title>nothingbutdurden:





“A Violinist in the Metro A man sat at a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lz50h6FAK51rongeeo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://nothingbutdurden.tumblr.com/post/17324467823/a-violinist-in-the-metro-a-man-sat-at-a-metro" target="_blank"&gt;nothingbutdurden&lt;/a&gt;:&lt;/p&gt;
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&lt;div id="articlebody"&gt;“A Violinist in the Metro &lt;br/&gt;&lt;br/&gt;A man sat at a metro station in Washington DC and started to play the violin; it was a cold January morning. He played six Bach pieces for about 45 minutes. During that time, since it was rush hour, it was calculated that thousand of people went through the station, most of them on their way to work. &lt;br/&gt;&lt;br/&gt;Three minutes went by and a middle aged man noticed there was musician playing. He slowed his pace and stopped for a few seconds and then hurried up to meet his schedule. &lt;br/&gt;&lt;br/&gt;A minute later, the violinist received his first dollar tip: a woman threw the money in the till and without stopping continued to walk. &lt;br/&gt;&lt;br/&gt;A few minutes later, someone leaned against the wall to listen to him, but the man looked at his watch and started to walk again. Clearly he was late for work.&lt;br/&gt;&lt;br/&gt;The one who paid the most attention was a 3 year old boy. His mother tagged him along, hurried but the kid stopped to look at the violinist. Finally the mother pushed hard and the child continued to walk turning his head all the time. This action was repeated by several other children. All the parents, without exception, forced them to move on. &lt;br/&gt;&lt;br/&gt;In the 45 minutes the musician played, only 6 people stopped and stayed for a while. About 20 gave him money but continued to walk their normal pace. He collected $32. When he finished playing and silence took over, no one noticed it. No one applauded, nor was there any recognition. &lt;br/&gt;&lt;br/&gt;No one knew this but the violinist was Joshua Bell, one of the best musicians in the world. He played one of the most intricate pieces ever written with a violin worth 3.5 million dollars. &lt;br/&gt;&lt;br/&gt;Two days before his playing in the subway, Joshua Bell sold out at a theater in Boston and the seats average $100. &lt;br/&gt;&lt;br/&gt;This is a real story. Joshua Bell playing incognito in the metro station was organized by the Washington Post as part of an social experiment about perception, taste and priorities of people. The outlines were: in a commonplace environment at an inappropriate hour: Do we perceive beauty? Do we stop to appreciate it? Do we recognize the talent in an unexpected context? &lt;br/&gt;&lt;br/&gt;One of the possible conclusions from this experience could be: &lt;br/&gt;&lt;br/&gt;If we do not have a moment to stop and listen to one of the best musicians in the world playing the best music ever written, how many other things are we missing?”&lt;/div&gt;
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&lt;/blockquote&gt;</description><link>http://emotionalexperiences.tumblr.com/post/31111967618</link><guid>http://emotionalexperiences.tumblr.com/post/31111967618</guid><pubDate>Sat, 08 Sep 2012 03:48:35 -0400</pubDate></item><item><title>"I’m not going to censor myself to comfort your ignorance."</title><description>“I’m not going to censor myself to comfort your ignorance.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jon Stewart (via &lt;a class="tumblr_blog" href="http://treymis.tumblr.com/" target="_blank"&gt;treymis&lt;/a&gt;)&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/31111266382</link><guid>http://emotionalexperiences.tumblr.com/post/31111266382</guid><pubDate>Sat, 08 Sep 2012 03:20:57 -0400</pubDate></item><item><title>"D4D [Design for Delight] is our number 1 weapon in attaining growth and there is no #2"</title><description>“D4D [Design for Delight] is our number 1 weapon in attaining growth and there is no #2”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Scott Cook&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/30987278399</link><guid>http://emotionalexperiences.tumblr.com/post/30987278399</guid><pubDate>Thu, 06 Sep 2012 04:59:42 -0400</pubDate></item><item><title>"Henry Ford understood this when he remarked, “If I’d asked my customers what they..."</title><description>“Henry Ford understood this when he remarked, “If I’d asked my customers what they wanted, they’d have said a ‘faster horse’”. This is why traditional techniques such as focus groups and surveys, which in most cases simply ask people what they want, rarely yield important insights.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Tim Brown, Change By Design (2009)&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/28040231986</link><guid>http://emotionalexperiences.tumblr.com/post/28040231986</guid><pubDate>Thu, 26 Jul 2012 02:34:02 -0400</pubDate><category>customer feedback</category></item><item><title>Jared Spool - The Anatomy of a Design Decision</title><description>&lt;iframe src="http://player.vimeo.com/video/38973832" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;Jared Spool - The Anatomy of a Design Decision&lt;/span&gt;&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/20311341666</link><guid>http://emotionalexperiences.tumblr.com/post/20311341666</guid><pubDate>Sun, 01 Apr 2012 18:02:41 -0400</pubDate></item><item><title>Melissa Matross, The Hotwire experience</title><description>&lt;p&gt;5 lessons from Melissa Matross, Head of Mobile at The Hotwire Group and former Director of User Experience - MX Conference 2012.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;#1. Quit complaining.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;#2. Know your customer. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;#3. Look at other industries.&lt;/strong&gt; (know your competitors and outside your industry)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;#4. Know and speak the data.&lt;/strong&gt; (understand what metrics are important in your company)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;#5. Own your solutions. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18840491078</link><guid>http://emotionalexperiences.tumblr.com/post/18840491078</guid><pubDate>Tue, 06 Mar 2012 03:13:32 -0500</pubDate><category>mxconf12</category><category>hotwire</category><category>ux</category></item><item><title>"#1. Turning our tools on ourselves
#2. Breaking the rules
#3. Being interdisciplinary until it..."</title><description>“#1. Turning our tools on ourselves&lt;br/&gt;
#2. Breaking the rules&lt;br/&gt;
#3. Being interdisciplinary until it hurts&lt;br/&gt;
#4. Get ahead of the Duck, way ahead&lt;br/&gt;
#5. Theory counts&lt;br/&gt;
#6. New conceptual models &amp; methods&lt;br/&gt;
#7. Getting from vision to stuff&lt;br/&gt;
#8. Oh yeah, and have Fun!!!!!”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;8 lessons learnt along the way, Genevieve Bell, Director of User Interaction and Experience, Intel Labs - MX Conference 2012&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18779448578</link><guid>http://emotionalexperiences.tumblr.com/post/18779448578</guid><pubDate>Mon, 05 Mar 2012 00:44:26 -0500</pubDate><category>intel</category><category>UX</category></item><item><title>LEGO's experience wheel</title><description>&lt;a href="http://experiencematters.wordpress.com/2009/03/03/legos-building-block-for-good-experiences/"&gt;LEGO's experience wheel&lt;/a&gt;: &lt;p&gt;&lt;img alt="Experience wheel" height="375" src="http://experiencematters.files.wordpress.com/2009/03/legowheel.png" width="500"/&gt;&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18510126750</link><guid>http://emotionalexperiences.tumblr.com/post/18510126750</guid><pubDate>Wed, 29 Feb 2012 16:26:00 -0500</pubDate><category>design</category><category>customer experience</category><category>persona</category></item><item><title>"Good design should be innovative
Good design should make a product useful
Good design is aesthetic..."</title><description>“Good design should be innovative&lt;br/&gt;
Good design should make a product useful&lt;br/&gt;
Good design is aesthetic design&lt;br/&gt;
Good design will make a product understandable &lt;br/&gt;
Good design is honest&lt;br/&gt;
Good design is unobtrusive&lt;br/&gt;
Good design is long-lived&lt;br/&gt;
Good design is consistent in every detail&lt;br/&gt;
Good design is environmentally friendly&lt;br/&gt;
Last but not least, good design is as little design as possible”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Dieter Rams in Objectified (2009) directed by Gary Hustwit&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign" title="Dieter rams good design" target="_blank"&gt;&lt;a href="http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign" target="_blank"&gt;http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18429400456</link><guid>http://emotionalexperiences.tumblr.com/post/18429400456</guid><pubDate>Tue, 28 Feb 2012 02:27:00 -0500</pubDate><category>design</category><category>definition</category></item><item><title>Breaking the comfort zone</title><description>&lt;a href="http://davidreport.com/201202/breaking-comfort-zone/"&gt;Breaking the comfort zone&lt;/a&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18024431659</link><guid>http://emotionalexperiences.tumblr.com/post/18024431659</guid><pubDate>Tue, 21 Feb 2012 15:30:52 -0500</pubDate><category>emotions</category></item><item><title>
Timberland stores testing interactive shopping experience
</title><description>&lt;iframe src="http://player.vimeo.com/video/35639126" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;
&lt;h2&gt;Timberland stores testing interactive shopping experience&lt;/h2&gt;
&lt;/span&gt;&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/18002389598</link><guid>http://emotionalexperiences.tumblr.com/post/18002389598</guid><pubDate>Tue, 21 Feb 2012 03:11:24 -0500</pubDate></item><item><title>JACK: Experience Brands: (Brand) Love isn't enough</title><description>&lt;a href="http://blog.jackmorton.com/post/17552309421/brand-love-isnt-enough"&gt;JACK: Experience Brands: (Brand) Love isn't enough&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.jackmorton.com/post/17552309421/brand-love-isnt-enough" target="_blank"&gt;experiencebrands&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;A new study by Accenture (&lt;em&gt;&lt;a href="http://bit.ly/xHldfD" target="_blank"&gt;&lt;a href="http://bit.ly/xHldfD" target="_blank"&gt;http://bit.ly/xHldfD&lt;/a&gt;&lt;/a&gt;) &lt;/em&gt;shows that brand love isn’t enough to keep customers loyal and focused on your brand. It’s a perfect parellel to relationships (a nod to Valentine’s Day tomorrow). An enduring feeling of loyalty isn’t enough to keep the spark alive - you…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://emotionalexperiences.tumblr.com/post/17700628589</link><guid>http://emotionalexperiences.tumblr.com/post/17700628589</guid><pubDate>Thu, 16 Feb 2012 00:46:39 -0500</pubDate></item><item><title>"The smartest designs address needs consumers never knew they had."</title><description>“The smartest designs address needs consumers never knew they had.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Design is how it works - Jay Greene (2010)&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/17700213747</link><guid>http://emotionalexperiences.tumblr.com/post/17700213747</guid><pubDate>Thu, 16 Feb 2012 00:35:02 -0500</pubDate></item><item><title>"Design and desire are inseparable. Design is important as it is the holistic approach which produces..."</title><description>“Design and desire are inseparable. Design is important as it is the holistic approach which produces the ‘want to have’ factor. Eighty per cent of customers buy the MINI due to its design, so designing a product with the ‘want to have’ factor has certainly paid off in this case.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Gert Hildebrand, head of MINI design, BMW&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.designcouncil.org.uk/publications/Design-Council-Magazine-issue-1/Design-matters/" target="_blank"&gt;http://www.designcouncil.org.uk/publications/Design-Council-Magazine-issue-1/Design-matters/&lt;/a&gt;&lt;/p&gt;&lt;/em&gt;</description><link>http://emotionalexperiences.tumblr.com/post/17664667244</link><guid>http://emotionalexperiences.tumblr.com/post/17664667244</guid><pubDate>Wed, 15 Feb 2012 13:35:33 -0500</pubDate></item><item><title>Among the six Intuit Operating Values, Delight is the second...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/HrxD_BaZlcU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Among the six Intuit Operating Values, Delight is the second one.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Delight customers. &lt;/strong&gt;&lt;em&gt;We put customers at the heart of everything we do. We work together to deliver end-to-end experiences so profound that customers love using our products and services, and actively recommend them.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;a href="http://about.intuit.com/about_intuit/operating_values/" target="_blank"&gt;http://about.intuit.com/about_intuit/operating_values/&lt;/a&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;br/&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/17648964087</link><guid>http://emotionalexperiences.tumblr.com/post/17648964087</guid><pubDate>Wed, 15 Feb 2012 02:08:00 -0500</pubDate><category>design process</category><category>intuit</category><category>design for delight</category></item><item><title>Design for Business (D4B)</title><description>&lt;p&gt;&lt;img alt="LEGO creation from Nathan Sawaya" height="412" src="http://www.newlaunches.com/entry_images/1207/03/Lego_art_6.jpg" width="450"/&gt;&lt;/p&gt;
&lt;p&gt;The LEGO design process has four steps.&lt;/p&gt;
&lt;p&gt;P0 - &amp;#8220;LEGO designers, marketers, finance staff, and others look broadly at potential business opportunities, study consumer trends, and come up with ideas for their business groups.&amp;#8221;&lt;/p&gt;
&lt;p&gt;P1 - &amp;#8220;the ideation phase [&amp;#8230;] it&amp;#8217;s when the product groups start brainstorming concepts that might address the opportunities&amp;#8221;&lt;/p&gt;
&lt;p&gt;P2 - &amp;#8220;the best concepts from the previous phase are developed, business cases are prepared, and prototypes are created.&amp;#8221;&lt;/p&gt;
&lt;p&gt;P3 - &amp;#8220;LEGO executives look at account development and manufacturing costs, and decide which product s to take to market.&amp;#8221;&lt;/p&gt;
&lt;p&gt; - Jay Greene, Design is how it works (2010)&lt;/p&gt;</description><link>http://emotionalexperiences.tumblr.com/post/17600954745</link><guid>http://emotionalexperiences.tumblr.com/post/17600954745</guid><pubDate>Tue, 14 Feb 2012 03:57:00 -0500</pubDate><category>LEGO</category><category>design process</category></item></channel></rss>
