Emotional Experiences

Month

March 2013

2 posts

Play
Mar 14, 2013
#patient experience
Mar 13, 20139 notes

February 2013

1 post

10 Awesome UX Blogs You’d be CRAZY Not to Follow → abetteruserexperience.com
Feb 19, 2013

December 2012

1 post

Reframing “UX Design”, by Peter Merholz → peterme.com
Dec 4, 2012

September 2012

3 posts

Sep 8, 20124 notes
“I’m not going to censor myself to comfort your ignorance.” —Jon Stewart (via treymis)
Sep 8, 201262,101 notes
“D4D [Design for Delight] is our number 1 weapon in attaining growth and there is no #2” —Scott Cook
Sep 6, 2012

July 2012

1 post

“Henry Ford understood this when he remarked, “If I’d asked my customers what they wanted, they’d have said a ‘faster horse’”. This is why traditional techniques such as focus groups and surveys, which in most cases simply ask people what they want, rarely yield important insights.” —Tim Brown, Change By Design (2009)
Jul 26, 2012
#customer feedback

April 2012

1 post

Play
Apr 1, 2012

March 2012

2 posts

Melissa Matross, The Hotwire experience

5 lessons from Melissa Matross, Head of Mobile at The Hotwire Group and former Director of User Experience - MX Conference 2012.

#1. Quit complaining.

#2. Know your customer. 

#3. Look at other industries. (know your competitors and outside your industry)

#4. Know and speak the data. (understand what metrics are important in your company)

#5. Own your solutions. 


Mar 6, 2012
#mxconf12 #hotwire #ux
“#1. Turning our tools on ourselves
#2. Breaking the rules
#3. Being interdisciplinary until it hurts
#4. Get ahead of the Duck, way ahead
#5. Theory counts
#6. New conceptual models & methods
#7. Getting from vision to stuff
#8. Oh yeah, and have Fun!!!!!”
—8 lessons learnt along the way, Genevieve Bell, Director of User Interaction and Experience, Intel Labs - MX Conference 2012
Mar 5, 2012
#intel #UX

February 2012

10 posts

LEGO's experience wheel → experiencematters.wordpress.com

Feb 29, 2012
#design #customer experience #persona
“Good design should be innovative
Good design should make a product useful
Good design is aesthetic design
Good design will make a product understandable
Good design is honest
Good design is unobtrusive
Good design is long-lived
Good design is consistent in every detail
Good design is environmentally friendly
Last but not least, good design is as little design as possible”
—

Dieter Rams in Objectified (2009) directed by Gary Hustwit

http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign

Feb 28, 20121 note
#design #definition
Breaking the comfort zone → davidreport.com
Feb 21, 20121 note
#emotions
Play
Feb 21, 2012
JACK: Experience Brands: (Brand) Love isn't enough → blog.jackmorton.com

experiencebrands:

A new study by Accenture (http://bit.ly/xHldfD) shows that brand love isn’t enough to keep customers loyal and focused on your brand. It’s a perfect parellel to relationships (a nod to Valentine’s Day tomorrow). An enduring feeling of loyalty isn’t enough to keep the spark alive - you…

Feb 16, 20124 notes
“The smartest designs address needs consumers never knew they had.” —Design is how it works - Jay Greene (2010)
Feb 16, 2012
“Design and desire are inseparable. Design is important as it is the holistic approach which produces the ‘want to have’ factor. Eighty per cent of customers buy the MINI due to its design, so designing a product with the ‘want to have’ factor has certainly paid off in this case.” —

Gert Hildebrand, head of MINI design, BMW

http://www.designcouncil.org.uk/publications/Design-Council-Magazine-issue-1/Design-matters/

Feb 15, 2012
Play
Feb 15, 2012
#design process #intuit #design for delight
Design for Business (D4B)

The LEGO design process has four steps.

P0 - “LEGO designers, marketers, finance staff, and others look broadly at potential business opportunities, study consumer trends, and come up with ideas for their business groups.”

P1 - “the ideation phase […] it’s when the product groups start brainstorming concepts that might address the opportunities”

P2 - “the best concepts from the previous phase are developed, business cases are prepared, and prototypes are created.”

P3 - “LEGO executives look at account development and manufacturing costs, and decide which product s to take to market.”

 - Jay Greene, Design is how it works (2010)

Feb 14, 2012
#LEGO #design process
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